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Papyrus vrchat avatar downloads5/26/2023 For more granular control you add perform decimation on each individual mesh.A quick way to do this is to run CATs > Decimation.If your polygon count is still to high you can reduce the resolution of your model.The easy options are deleting unused meshes, including meshes like skin which appear under clothes.Option A: Ignore it and export/upload anyway, your model may challenge people's framerates or be hidden by some users safety settings.If either CATs export or VRChat's upload tools complain about your avatar having too many polygons, you have two options As such I would make merging and atlasing the last steps before exporting and follow the steps Decimate > Save > Mesh Merge > Atlas > Export > Exit w/o Saving.If you save your Blender file at this point you will loose easy access to the separate meshes and materials since they have all been merged and atlased, this can make it difficult to make further changes later.After exporting your model I highly recommend exiting Blender WITHOUT SAVING.For me this resulted in an unacceptable level of mesh problems so I have been manually decimating my meshes.A workaround is to set Overlap Fix to Reproject and have CATs regenerate the UV maps at the cost of reducing quality.It seems that if some portion of your model does not have a UV map CATs throws and error I have had some trouble getting baking to work correctly.For a final export CATs > Bake is a more advanced tool and may be more appropriate.If CATs complains about excessive polygons see Model Size and Decimation.Save this atlas to a file and remember its location.You may need to install the additional material combiner addon.Use CATs tool to atlas your materials into one png file.If you want to undo in the future you can run CATs > Model Options > Separate By.Run CATs > Model Options > Join Meshes > All.Use CATs tool to merge all meshes into one (Is one the right number?).If this doesn't fix the problem just turn off back face culling in the material options.If the mesh faces have face normals pointing inwards they may be culled.FBX files contain the meshes and materials for an avatar and can be imported right to Blender for modeling.From here you can upload to VRChat or find the avatar file in the unity project folder and export it for modeling in Blender.Unity packages can be directly imported into Unity Assets > Import Package > Custom Package.Models seems to commonly distributed as either full Unity packages or FBX models.
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